Using Behaviors
Behaviors can be used to modify the way certain assets behave or how they interact with other assets. Two types of asset can be controlled using behaviors: actors and attractors.
Unless modified with a behavior, any actor that has been assigned a circuit will immediately begin to walk along the path defined. A behavior can be used to delay the start of motion and to restart and stop it at set times during the simulation.
Attractors influence the behaviors of actors that come within their area of influence. The detailed behavior of the actors is affected by the attractiveness setting of the attractor and this can be modified using a behavior to increase or decrease it at set times during the simulation.
To add a behavior, select either an actor or an attractor and click on the behavior dropdown, then click on Add Behavior.
Under the action dropdown, select the action to be performed. At present, only one action is available; for actors this motion and for attractors this is change attractiveness.
Under the trigger dropdown, select the trigger for this action. At present only time based triggers are available, defined in seconds since the start of the simulation.